Industry

The Crunch Culture We Don't Talk About

An anonymous developer speaks

Mr. E
Mr. E September 13, 2025 ยท 2 min read

I've been in this industry for twelve years. I've shipped fourteen titles. And I still flinch when I hear someone say "we're in the final stretch."

Let me tell you what that phrase actually means. It means eighty-hour weeks for the next two months. It means seeing your family in passing, if at all. It means your body learns to subsist on energy drinks and sheer spite.

Crunch isn't a video game industry problem. It's the video game industry problem. For all the post-2015 talk about work-life balance, nothing has fundamentally changed. We've just gotten better at hiding it.

The Myth of the Passionate Developer

Here's the narrative: game development is a calling. You're making art. And art requires sacrifice. The implication is clear: if you're not willing to destroy your health for the project, you must not care enough.

This is complete and utter bullshit.

I've watched brilliant developers burn out before thirty. I've seen marriages dissolve, health emergencies ignored, mental health crises treated as personal failures. The industry loses incredible talent not because people lack passion, but because passion is treated as an inexhaustible resource to be mined until collapse.

What I Want You to Know

If you're considering game development: go in with your eyes open. The work can be rewarding. The people can be wonderful. But the industry will take everything you give it and demand more. Set boundaries early and defend them fiercely.

I'm still here, twelve years in, because I love what I do when I'm allowed to do it well. But I'm tired. We're all tired. And eventually, something has to give.

I just hope it's the system, not the people.