Review

Neon Veil

Cyberpunk platforming at its finest

Zalance
Zalance October 15, 2025 · 3 min read

Neon Veil is what happens when developers actually understand what makes movement fun. In an era where platformers often feel like they're checking boxes—double jump here, wall jump there, dash ability unlocked at the halfway point—this game builds every mechanic around flow. The result is something that feels less like navigating obstacles and more like dancing through them.

Set in a cyberpunk city that actually feels lived-in rather than just being a collection of neon signs and rain-slicked streets, you play as a courier navigating the rooftops and maintenance tunnels of a metropolis controlled by corporate interests. The story is present but minimal—conspiracy, rebellion, the usual cyberpunk beats—serving mainly as justification for increasingly elaborate traversal challenges.

Movement as Expression

The core mechanic is momentum preservation. Your character can run, jump, slide, wall-run, and grapple, but the real depth comes from chaining these together seamlessly. A perfect run through a level feels like choreography—you're not thinking about individual inputs anymore, just flowing from one move to the next.

The level design supports this beautifully. Multiple routes through every area reward experimentation. Speedrunning potential is obvious from the first level, with hidden paths and sequence breaks that let skilled players shave seconds off their times. But casual players aren't punished—there's satisfaction in simply completing levels, even if you're not optimizing.

Visual Style With Substance

The cyberpunk aesthetic is well-trodden ground, but Neon Veil finds its own identity. The city has distinct districts—the corporate spires with their sterile whites, the underground with its industrial grit, the entertainment district drowning in holographic advertising. Each area has its own visual language and platforming challenges.

Color is used mechanically, not just decoratively. Different surfaces have different properties—some boost your speed, some let you stick for wall-runs, some are hazards to avoid. Learning to read the environment becomes part of the skill curve.

Combat: Functional but Secondary

There are enemies, and you can fight them, but combat is clearly not the focus. Basic melee attacks and a ranged option are sufficient for the encounters you'll face. The game knows what it's good at and doesn't try to pad runtime with elaborate combat systems that would distract from the platforming.

Boss encounters are essentially platforming challenges with combat elements—pattern recognition, timing, movement under pressure. They're well-designed but never the highlight.

Accessibility and Challenge

The difficulty curve is well-managed, introducing new mechanics gradually and giving you space to master them before adding complexity. Checkpoints are generous without feeling patronizing. Optional challenge levels offer additional difficulty for those who want it.

My one criticism is that the final levels feel slightly less polished than the middle sections—more focused on precision execution than creative movement. It's a minor complaint in an otherwise excellent package.

Verdict

Neon Veil is the best pure platformer I've played in years. It understands that movement isn't just a means to an end—it's the point of the game. When you're in the zone, chaining wall-runs into slides into grapple swings, there's nothing else quite like it.

At 4-6 hours for the main campaign with significant replay value through time trials and hidden collectibles, it's appropriately priced for the content. If you have any affection for the platforming genre, this is a must-play.

Score: 8/10 - Great

Neon Veil delivers cyberpunk platforming with exceptional movement mechanics and stylish presentation. The flow state it creates is genuinely addictive. Minor pacing issues in the final levels keep it from perfection, but this is still essential playing for platforming fans.

8/10 Great