Long-form

Can Indie Studios Unionize?

The practical challenges of collective action

Michael Allen
Michael Allen January 23, 2026 · 4 min read

Unionization in the game industry has gained momentum recently, with major studios seeing successful organizing efforts and increased public awareness of labor issues. But what about indie studios? The conversation about collective action often assumes corporate structures—hundreds of employees, clear management hierarchies, established HR departments. Small independent teams face different challenges and opportunities.

I've been talking to developers at indie studios about this question. Their perspectives reveal complexities that the broader union conversation sometimes overlooks.

Scale Changes Everything

A studio with five employees has different dynamics than one with five hundred. Everyone knows each other. Decision-making is often collaborative rather than top-down. The founder might be working alongside everyone else, doing the same crunch, facing the same uncertainties.

In this context, traditional union structures can feel like overkill. What does collective bargaining look like when there's no HR department to negotiate with? What does a grievance procedure mean when everyone reports directly to the founder?

Some indie developers I spoke with said they felt unions were "for bigger studios." Their problems—unstable funding, uncertain timelines, the personal stakes of passion projects—didn't seem to fit union frameworks designed for corporate environments.

But the Problems Are Real

This doesn't mean indie labor issues don't exist. Crunch is often worse at small studios where there's no one to hand work off to. Payment can be irregular—revenue share promises, delayed compensation, "exposure" arrangements that benefit owners more than workers. Job security is minimal; projects end, studios close, everyone scrambles.

Power imbalances persist even in small teams. Founders make decisions that affect everyone—what project to pursue, how to allocate resources, when to ship. Workers might have little say in these choices despite being essential to execution.

The informality that makes indie studios appealing can also enable exploitation. Without clear contracts, without documented policies, without institutional accountability, individual workers are vulnerable.

Alternative Models

Some indies are exploring alternatives to traditional union structures. Worker cooperatives, where employees own equal shares of the company, distribute power and profit more equitably. Transparent salary policies remove negotiation disparities. Democratic decision-making gives workers voice in studio direction.

These models aren't without challenges. Consensus decision-making can be slow. Equal ownership complicates funding and investment. But they address the core concern—worker power—through structures suited to small scale.

Other studios are adopting hybrid approaches: traditional corporate structures with strong worker protections, formalized processes for dispute resolution, profit-sharing arrangements that don't require full cooperative conversion.

Industry-Wide Approaches

Individual studio structures can only address so much. Many indie labor issues—payment standards, contract norms, industry-wide crunch culture—require collective action across studios.

Professional organizations, guilds, or industry associations might serve indie needs better than traditional unions. These could establish standards for contracts, payment timelines, crediting practices. They could provide resources for workers navigating disputes. They could advocate for policy changes affecting the whole industry.

The question is whether such organizations can achieve enough buy-in to be effective. Without collective power—strike capacity, collective bargaining—they might become toothless advisory bodies.

The Path Forward

Indie studios can unionize, but probably shouldn't simply import corporate union models. The specific challenges—scale, funding uncertainty, project-based work—require creative approaches to collective action.

What's clear is that indie labor issues deserve attention. The romantic narrative of indie development obscures real exploitation. Passion projects can extract passionate labor without fair compensation. Small scale doesn't automatically mean ethical practice.

The conversation about unionization in games needs to include indies—not as an afterthought, but as a distinct case with distinct solutions. Workers at small studios deserve protection and voice. The question is how best to provide it.