Industry

Postmortem Culture

Why devs are afraid to be honest

Mr. E
Mr. E March 12, 2026 · 4 min read

I used to read postmortems religiously. Every GDC, I'd download the talks, study the write-ups, try to learn from others' mistakes. I thought I was getting insight into how games actually get made—the real challenges, the honest failures, the lessons that come from shipping.

It took me years to realize that most postmortems are public relations. They're carefully constructed narratives that acknowledge surface-level problems while hiding the real dysfunction. They're not written to help other developers; they're written to protect reputations, manage careers, avoid liability.

The Performative Confession

The standard postmortem structure is familiar: three things that went well, three things that went wrong, lessons learned. The "things that went wrong" are carefully selected—technical challenges, schedule pressure, scope creep. Safe problems that don't implicate specific people or systemic failures.

You won't read about the abusive creative director who drove away half the art team. About the publisher interference that sabotaged the design vision. About the crunch that destroyed marriages while executives collected bonuses. These are the real causes of development problems, and they're universally absent from official accounts.

What you get instead is sanitized, anonymized, abstracted. "Communication breakdowns" instead of specific people refusing to listen. "Scope challenges" instead of executives demanding the impossible. The language obscures more than it reveals.

Why Honesty Is Rare

The reasons for this silence are obvious once you think about them. Industry is small and vindictive. Speaking honestly about failure means naming names, burning bridges, potentially facing legal action. The person who tells the truth about what went wrong often becomes unemployable.

Publishers control which stories get told. They approve GDC talks, edit postmortem articles, manage press relationships. A developer who wants to speak honestly needs their publisher's permission, which is rarely granted if the truth is embarrassing.

Even when individuals want to be honest, institutional pressure pushes toward caution. Legal departments review content. HR concerns about liability. The incentives all point toward silence.

What We're Losing

This culture of silence has real costs. New developers enter the industry without understanding its common failure patterns. The same mistakes get made repeatedly because the lessons aren't shared. Dysfunctional practices persist because nobody publicly acknowledges them as dysfunctional.

Compare this to other industries. Aviation investigates crashes openly and thoroughly because safety depends on learning from failure. Medicine publishes case studies of errors to improve practice. Game development hides its failures behind NDAs and carefully managed narratives.

The result is an industry that keeps reinventing wheels poorly, that wastes talent on avoidable problems, that prioritizes individual career protection over collective improvement.

Signs of Change?

There are exceptions. Anonymous accounts on social media, off-the-record conversations at conferences, the occasional brave developer willing to risk their career for honesty. The unionization wave might create structures for collective truth-telling that protect individuals from retaliation.

Some independent creators are publishing honest retrospectives without institutional oversight. They lack the platform of official postmortems but offer something more valuable: actual insight into how development actually works, including the parts that official accounts hide.

What We Need

Real postmortem culture would require structural changes. Anonymous reporting systems protected from legal retaliation. Professional organizations that can host honest accounts without publisher interference. Industry norms that value learning from failure more than protecting reputations.

More fundamentally, we need to recognize that hiding failures doesn't prevent them—it perpetuates them. Every sanitized postmortem is a missed opportunity for collective learning. Every silenced truth teller is a loss for the industry.

Conclusion

I still read postmortems, but I read them differently now. I look for what's not said, for the gaps between official narrative and what I know about how development actually works. I recognize them as performance rather than education.

The real stories are whispered in bars at GDC, shared in private Discords, buried in NDAs. Until we can tell those stories publicly, we're not learning from failure—we're just managing perception of it.